Developer: Namco
Publisher: Namco
Genre: Fighting
I'm not gonna lie, I wet my pants when I finally got to hold this game in my hands.

By templeguardian at 2009-11-07
Tekken 6 takes up where Tekken 5 left off. Jin's ending is the true ending. (as it has been since Tekken 3. It's getting predictable.) Jin has taken over the Mishima Zaibatsu and he's decided....fuck I don't even know. He went from being decent, to emo, to super emo, and now he's just crazy. He's caused a world war with the organization. Kazuya has taken over G Corporation and he's battling with Jin. Heihachi is just....there. Some of you are staring and going "Jin? Kazuya? Mishima Zaibatsu? What the hell is going on?"
What's nice about this game, is that in the single-player scenario mode, it will you tell the whole story. (it's a fighting game though, so it isn't the most important of things) Each Tekken game has it's own cinematic to get new players caught up. The cinematic aren't to particularly interesting to watch, but it gets the basic information of "This and this happened" across.

By templeguardian at 2009-11-07
The game-play is where it's at. It's so smooth, clean, and at a decent speed. It isn't so slow that it takes forever to do anything, but it isn't so fast that you blink and you have already died. In the Tekken series, the attacks are based off limbs. You have right punch, left punch, right kick, then left kick. You don't use the shoulder buttons. To grab and such, you have to press down the right buttons. You can parry the grabs by hitting another set of buttons. It sounds complicated but it really isn't. Pretend a character is grabbing at you with both hands. What do you hit? Both of your punches. He is grabbing with his left arm this time. You hit your left arm. It's all very simple. For combos, you press the button combination right away to perform the moves. Say one combo lets you kick up, down, then straight forward. It will probably be up while hitting a kick button, then down while hitting a kick button, then forward while hitting a kick button. Simple stuff. Every characters has at least 80+ combo's. Don't try to memorize them all, just the general location and such. You'll eventually learn them all anyway, but don't sit there in practice mode, that's so boring.
The challenge is to time it right and mess your opponent up. You can double dodge back, run to your enemy, side step, backflip, duck, jump, or just block (by moving back) Then of course some characters have different moves to block or dodge with. Certain characters can jump extremely high (using only a combo, it's fair don't worry). They can make the move either an offensive or a defensive move. Others can just move their body out of the way quickly. (again, it's all fair. The character is technically doing a duck so they may be hit by low attacks). The same thing applies for when your knocked up in the air and to the ground. While in the air, you're defenseless. The enemy can continue to hit you and "juggle" you around in the air. When you land, you have to get back up. This can be done by rolling, jumping straight up, jumping out, kicking then getting up, and rolling to the side.
To make it better, it controls nicely. If you hit a button, the character will immediately attack or back up or whatever you need. There is no lag in the actions. They're done very swifty. The grabs are also done quickly, to get on with the match (except for some of Armor King and King's grabs, which seem to go on for eternity, but that is part of their playing style). Tekken 6 is also the first Tekken game to let you use the joystick to move (and you may still use the crosspad).

By TempleGuardian at 2009-11-07
Tekken 6 has the largest character roster of the series. It beats Tekken Tag by 1 character. You have 40 characters to choose from. It's overwhelming at first for new players. You have no idea what everybody does, or how they work, or who they are, or how they act. You'll just have to slowly play through them all. The character's personality are right there. How the character acts, their manner of speech, their victory and beginning poses, it's all there for you. For veterans, you'll find your old favorite right away and start hacking away.
The characters are very unique. You can play as anything from a walking log, to a bear, to a robot, to a Chinese school-girl, to a guy in a jaguar mask, to an assassin, to an Indian, to...everything. You can play as the slow and clunky Jack-6, or the ...slut, Anna. Each one has a different personality and a different fighting style. (or tried to, clone characters do exist, but they do have slightly different speeds and moves.) Their fighting styles are based off of real styles as well. Even Christie's and Eddy's fighting (it's called Capoeira.) is real. Namco kept bringing back dead and/or retired characters characters. Armor King, Kazuya, Bruce, Baek Doo San, Lee, ect. It was if they were just looking for a cheap excuse to throw the characters back in. As a result, some of their back-stories don't make any sense. Most of the characters don't have a real reason to get into the tournament. They're just in it for the fuck of it.

By templeguardian at 2009-11-07
New characters were added, of course. Leo, the gender confused person. Lars, the faggot nobody likes. Alisa, the robot. Zafina, who can destroy physics by bending. Miguel, who looks like he smells bad. Bob, who is fat...but fast. Azazel, because over-powered bosses are the best (isn't playable). Nancy, whose just randomly thrown into arcade mode for fun (also unplayable). The new characters are tons of fun to play. Like the rest of the cast, each one has a very unique style of play. ...except Lars, he sucks. He's a wannabe Kazuya.
The levels are...awesome. That's the only way I can describe it. Like the characters, the levels are extremely varied. You can fight in a burning builing, to a sheep field, to a electric fountain, inside of a temple, and so on. The music matches the levels perfectly. It's all catchy and just makes you want to fight. Even the character select gets you in the mood. If you happen to be crazy and not like the music, you can play your own music from the PS3 menu. The levels are payed such good attention to. Fun stuff while sometimes happen in the background (like in the sheep field, you can see 2 girls frolicking around). Some of the levels have no walls. Others do. When you hit a wall, it's best to get out. If you're punched while against the wall, it's the same as being knocked in the air. You can't do shit until the combo ends and you can block (or fall down and roll out of the way). Best to trap your enemy instead of you being trapped.

By TempleGuardian at 2009-11-07
A new feature is the "rage" system. When you're character is low in health, they will do more damage in the last effort to win. I originally thought this was a bad idea, but it's balanced. You still have to defend and be smart. It just makes the last bit of your match more suspenseful. Along with this, item moves were put in. In Tekken 5, they introduced customization. You can edit colors and items to make your characters look unique. In Tekken 6, you can customize even more. New hairstyles, items on your back, clothes, and just weird trinkets can be put on characters. Some special items give you item moves. For instance, Bryan can attack with a shotgun, and Hwoarang can kick a soccer ball. In all honesty, nobody seems to use these moves. I haven't seen a single player do this online, and I have no interest myself to learn them.
When you start the game in Tekken 6, you create a "profile" It takes your name, and you can select your favorite stage and character. You can always change this later. It is a very handy feature. Having 40 portraits is confusing at first. You have no idea who is who. It will automatically put your cursor over your "selected" character. Then again, if you are a newb, you pretty much have to go through each one to find whoever your looking for until you memorize were everybody is. It's a little annoying at first but you get quick at finding who you want to play.

By TempleGuardian at 2009-11-07
The options menu is pretty varied. You have the option to install the game, turn on subtitles, ect. (Install the game, otherwise it takes forever to load everything. I'd suggest turning on subtitles too. Each character speaks their native language, so it'd awkward reading, then having to suddenly listen to english with no subtitles. Turning them on subtitles everything but the english, and turning it to all subtitles everything.) I know technically, having Lili speak english to Jin, who speaks japanese, and have them have a discussion seems to make no sense, but it's not a big deal. It's pretty neat at times.
In offline modes, you have the option of going through the scenario campaign. It's basically a huge Tekken Force mode. You run around in a 3rd person setting, engage battle with tons of enemy's (implying the regular battle buttons and such) beat the shit out of them, then face a boss. The boss is always a Tekken character. When you beat them, you get the option to play as them. However, in the "story" itself, you will be Lars (but you can play as whoever, it's nice) and have Alisa help you out. There will be a patch out soon that will allow for online Co-op. (not offline co-op, ffffffff-) But at least it's something. You can get tons of money (to spend on customization) and items while playing through this. It's also essential to unlock the characters if you want to see their endings. There is a world map, where you can go and play whatever level. There is a small part called "arena" where you will fight a few characters normally, beat Azazel, then see their endings. It's A LOT shorter than previous games. You only fight maybe 4 people. (To save headache, punch Azazel, then continue to block until the timer runs out. For the bosses of scenario campaign itself, you need to find and whore out a move to pop them into the air over and over. Block, and pop them up.) Alternatively, playing online can unlock endings and such too. Which makes this mode even less useful.

By templeguardian at 2009-11-07
(good lord, there is a lot to this game) There are practice, arcade, vs (offline multiplayer) time attack, survival, and ghost modes for offline. Arcade let's you play....computers...and level in rank. (which does nothing really. The computers get harder) At the end you fight Jin, then it ends. It's what on the arcade machines. Ghost mod is more like the arcade mode of Tekken 5. You continue to fight and fight and fight until you get tired and leave. The computer fight in different styles to mimic a human. You can also level in rank here and earn money. Practice mode...is for practice. There is tons of options you can use. (for example, pressing X while on a move in the command list shows you what that move looks like, so you can see if you are doing it right) Or you can set the computer to block or jump, or attack, or controller, or...anything.
Like you'll be playing offline anyway. All the characters are unlocked from the start (YEAH!) so you'll jump straight into the online mode. It doesn't lag anymore (it did for like the 1st week, and not that badly) You can invite friends and such. There is the option of ranked or player matches. Ranked does nothing really. You get higher in rank....I guess for e-esteem. Player matches tend to be less serious, but either one works. The community is pretty friendly. Nobody has screamed at me for being a "hxxor noob". (there is also the option to turn off voice chat. KEKEKEKEKE.) People will befriend you if it was a good match and such. I haven't seen too many jerks.

By TempleGuardian at 2009-11-07
Of course there is bad to go along with the oozing amounts of good. For veterans, you may not like some of the changes in characters. For instance, Jin is no longer truly japanese as he was in Tekken 5. (his eyes) Law was...butchered. His voice is no longer so high pitched, his beard is gone, his funny stance is gone. Why didn't they just put Forrest Law back in? Why destroy Marshall Law? The endings seem cheaply thrown together. A lot of them make no sense (like having certain characters randomly die) and it really makes me question how much they care. Other characters' stories were just pitched away. (Steve's was left hanging. Shouldn't we get more information about his birth?) Other endings won't make sense unless you beat the arena with other characters. (to get Armor King's true ending, you have to beat Azazel with King and Marduk as well) Asuka's was left hanging. She's related to Jun damnit, why don't we have more information? Even the Mishima's endings were stupid. Jin's is probably the true one, but nothing happens really.
...and of course, I'm nitpicking. Stories aren't a necessity in fighting games, but it does help out. But the game-play and the addition of online are so damn fun. Even if you're a complete newb, just keep playing and you'll get better. There is no rush or "omfg imma kcik u noob" from games. If a player does lag too much or leave or do anything retarded to end a match prematurely, they are penalized. This can end up badly, as sometimes you are the one who is lagging on accident, then you are penalized. But it doesn't seem to happen that often.

By templeguardian at 2009-11-07
I suppose another bad thing is the over-powered bosses (which is why I said how to beat them in the interview) Azazel isn't as over-powered as Jinpachi from Tekken 5. (not Dark Resurrection, when they made him easier) but it's still unfair. The only good thing is that he only has 1 low attack, which is easy to block. But the scenario bosses are actual characters, and it's a mess. In fact, the whole single-player is just...boring. It's extremely long and uninteresting. Nobody gives a damn about Lars. We get it, Heihachi was a player and he probably has a million babies out there. Alisa is interesting...but it doesn't make us care enough about her to play through the whole story. There are at least 40+ levels. It's frustrating when you're fighting through a level, and Alisa is an asswipe and takes your chicken (to heal) then you die at the ending boss, and start ALL OVER again. It's way too time consuming. Why couldn't they have a main story about Bryan or Yoshimitsu or somebody else? Why Lars and Alisa? They aren't even on the cover.
There...really isn't anything to criticize other than the single-player and the poor story. It isn't even worth to play as the endings are all online and you earn money when you fight anyway. One more thing I figure I should cover.
"I already have gotten BlazBlue. Should I get Tekken 6 as well?"
The two play completely different. I'd rent Tekken 6. Myself, I never could get into BlazBlue. It was too difficult to get into it, frustrating to learn. It wasn't so easy going.
+ Tons of characters
+ Great music
+ ONLINE
+ Customization
+ Unique levels
+ Fun as noodles
+ You'll be playing this forever
+ Characters are all different (or try to be)
+ Easy to learn
- Long loading times (unless you install it on PS3 version)
- Might be overwhelming at first for newbs
- Unfair bosses
- Poor story
- Scenario Mode is a waste of time
Tekken 6 gets a 4.7+ for the PS3.
Tekken 6 gets a 4.6 for the Xbox 360.
Notable Console Differences: From what I've heard, the Xbox 360's loading times never improve. The PS3's long times are long, unless you install it. It really is quite ridiculous for the loading times to be that long. That's why I took a .1 point off the Xbox 360 version.