Released: Septemeber 7th, 2009
Developer: M2 *glares at them*
Publisher: Konami
Genre: 2D shooter
Some people call it Contra 5, the next in the line of the famous Contra series of games. But is it worthy of the title?
I never knew Contra's story, and I didn't really care. In this game, there is the intro, the beginning cinematic, then a cinematic after every mission. I have no idea what's going on. The story skips and jumps and it's just confusing to try to follow. They give us random pieces of information. It's really just a headache trying to figure out what's on. It's best to ignore it and move on with life.
The game makes you create a profile when you first put it on. But after that...you never see the screen again. Yet it had slots for 3 or so profiles. What was the point of that? The options is just the same old, you can set your lives and the difficulty. Then there is a 1 player and a 2 player option. You can pick whoever you want to play as but it doesn't matter. All the characters move the same. You can be the guy in the blue pants (Bill, whose been in like every single Contra ever), the guy in the red pants (Yagyu*, who was in Neo Contra), a female robot, and some other dudes you won't care about it. And no, Lance isn't in the game.....sorta.

What? Ok, I have no idea what happened between Bill and Lance in Contra: Shattered Soldier, but...why did we need to be told he's disguised as a woman now? In fact, why a woman in the first place? Shouldn't that be a last resort thing? He couldn't grow a beard and change his hair or something? It feels very cheap, like they just threw that in there as a "omg shock factor lol"

When an enemy fires a crap load of dots/circles/whatever those are, it's extremely hard to dodge. In the other games, they had it balanced. Not too many so you still had room to jump. Not here, it's just shit everywhere and you are going to die. A lot of people say this is a fucking hard game. It really isn't, it's the easiest Contra I've ever played. The "hardness" comes from the game being completely unfair. How fair is it when you're cornered (because if you walk forward the boss will hit you) then he sprays crap everywhere, if you jump you die, if you drop down you down, if you duck you die. You can do nothing but panic or sit there and you will die. There is a difference between true difficulty and just being cheap and broken. In the previous Contra games, there would be crap everywhere but it was always possible to escape alive. You were never trapped unfairly.

Now again, with the difficulty. Some will say them doing them adds to difficult. Why then, do you get unlimited continues? In previous games, you got a certain number of continues, and once out, the game was over. Here, you can die as many times as you like and come back. In some levels, it even puts you at a certain save point, so you don't have to start the level all over. Another slap in the face is the lack of a mini-game type level (those odd levels where it's a different camera angle, like in the original Contra and Super C. But even Contra 3 had the odd level where you were on a bike) and the lack of a "climbing up" level. (you jump up instead of running to the right) Those are classics! Why leave them out!?

In Contra ReBirth, where you die is where you spawn. You die, you come back directly where you were. Now, what if you fell into a hole? Well then, you spawn above the hole. If you get lucky, you can manage to move your guy onto land. The above, camel, level I mentioned is the worst for that. You just blink after dying, then suddenly 3 of your lives are gone. I know the original game had a small glitch where it'd do that too, but it was fixed for Super C and all the Contra's after....except this one. More unfair loss of life.

The game feels cheap. Like they spent 3 minutes slapping it together. The way it looks, the way it sounds, the copy-pasta aliens and the cheap locations just scream "WE DIDN'T REALLY SPEND TIME ON THIS" I mean, for the final boss, it's just 2 old bosses from Contra 3...which are old bosses from the previous games! Right before the bosses, you get ambushed by AN ASS LOAD of the final boss from Super C, in mini form. (the weird thing with the woman's face, it puts up the shell to cover it...I can't find it's name) Anyway, these little bitty things are just SWARMING THE SCREEN. All you do is just shoot forward and run. It's so pathetic. I'm guessing it's suppose to be dramatic. At first I was like "lol he's all tiny!" then it got old fast. The uninspiring music, and just the bland shoot and run. I didn't have to dodge or anything. In fact, on my 2nd time through, I was playing coop and my partner just stopped shooting because he didn't need to. The game is tiny, having only 5 levels. "Oh, but it's only a Wiiware title!" shouldn't matter. Megaman 9 is a full blast Megaman game, and it is a Wiiware title too.

+ Bill is in it
+ The Thank You girl.
+ A nice thought of a game
- Would rather have Contra on the VC instead of this.
- Lance is a woman
- Bad/poorly represented story
- Difficulty lies in the face the game is unfair
- Music is lame
- Environments make no sense
- No Konami Code/stealing lives
- Feels cheap
Contra ReBirth gets a -3. It really was a cool idea for a game, but they did it allllll wrong.
edit: just a thanks to Gamespy for having pictures. I was having a hard time finding them :U
*This is hilarious. Listen to his weird grunt thing when you select him. It's so stupid and funny.