The final part to the question of "Which Elder Scroll game is better?" When we left off, Morrowind has 6 and Oblivion has 5. Only a few more points to hit before we come to a conclusion!
-Magic-
There is only 1 main difference between the 2 games. In Morrowind, you "prepare" your hands by holding them out, like drawing your weapon. Oblivion just casts the thing when you hit the button. I like how you can threaten people with your hands though...well not really but that's why you role-play. I'm giving this one to Morrowind. It is convenient to just cast spells, but I like the extra level of attention here. Morrowind: 7 and Oblivion: 5
-Vampires-
I always thought being able to turn into a vampire, or a werewolf with Bloodmoon, was so awesome. I was so eager to turn into blood-sucking creature of the night. It finally happened, then I put a pinky toe out in the sunlight and died. In theory, vampires in Morrowind are awesome. You get secret clans, quests, and are part of a secret society. On the flip side, it sucks because you can't trade with most merchants, or use the silt strider, or do many quests in general. It's extremely challenging to take the path of the vampire. You can also turn into a werewolf, which is fun but over time you run out of unwanted NPC's to slay. There's also this...really...creepy....bug you can run into when you're both a vampire and werewolf. As in, human face on a werewolf body.
Oblivion has a much better vampire system. You can seamlessly blend in with the crowd, while sneaking around sucking blood from innocent victims. But...that's it. You're alone. No clans or secret hideouts. Werewolves are missing from Oblivion too. So which one wins?
They both do. Each game is crippled in it's own way. It is true that Morrowind has the addition of werewolves, but it's so bugged up when smashed up with a vampire. I mean, you could just pick a werewolf in general, but it's crippled too. What are you suppose to do as a werewolf? You can't talk to anybody...you just...run around. Morrowind: 8 Oblivion: 6
-Mini Section-
+Both games are bugged up the ass, so none of them get the point for being *less buggy*
+Morrowind gains the point for fast travel. Oblivion's system is too easy and takes the fun out of it. It's so much better just traveling on horse or foot. Paying for it and having to go multiple destinations and pay for it is much better and balanced.
+Oblivion gains the point for companion travel, but barely. Like Morrowind, the people who sometimes follow you around on quests bug out/get stuck/die out of nowhere. They follow you better in Oblivion, but some tend to just...vanish.
+Both games gain a point for music. Each one doesn't have many songs, but they are memorable and epic.
+Both games tie again for lore. They are in the same universe and are obviously very similar.
+Morrowind wins for ...well realism I guess. It seems like with each game it dumbs it down. I was so shocked when I was playing Daggerfall (The Elder Scrolls 2), walked in a Temple, and there were topless women everywhere. Morrowind has illegal substances, like moonsugar, and the House of Earthly Delights. Oblivion has none of that.
So the final score is: Morrowind: 12 and Oblivion: 9.
Which means, technically, Morrowind is the superior game. I had to chop it down to black and white terms. But that doesn't mean you don't have to like it more. Sometimes, I feel like playing some Oblivion and hitting it up at the Shivering Isles. Other time I want to hit it up at Suran and slay some Nix Hounds that somehow glitched up on the mountains.
Either way, the Elder Scrolls games are all legendary in their own right. It's difficult to lay it down as "This one is my favorite, then this one, and this one, and this one!"